Category Archives: Uncategorized

Refactoring Rights and Wrongs

I’ve been working on a revised and updated second edition of Gamemastering, yay! I really like the way the Sins and Virtues have worked over the years in character creation. The character ends up having to occupy several extremes on … Continue reading

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What dice are best for a roleplaying game system?

If you’re designing a roleplaying game system, which dice should you use? I believe that dice in an RPG have only one purpose[1], and that is to introduce randomness to a given attempt. The faster and easier this is made … Continue reading

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