Refactoring Rights and Wrongs

I’ve been working on a revised and updated second edition of Gamemastering, yay!

I really like the way the Sins and Virtues have worked over the years in character creation. The character ends up having to occupy several extremes on one end or another of traits modeled on the seven deadly sins (with no religious intent, and apologies if anyone is offended).

The Rights and Wrongs Table

So I’m working on a new Rights and Wrongs table with the same idea.  The player gets a 13 points and must spend all of them on this table, which forces them to take three extremes. Notice that there is no zero value.

Here’s a first look:

        
Liar321123Frank
Cheater321123Fair
Thief321123Honest
Killer321123Pacifist
Xenophobe321123Open Minded
Sociopath321123Empath

The Traits Table

I’m also considering something like a Traits table with a grab-bag of other details.  This one is much rougher.

        
Eccentric321123Conventional
Idealist321123Pragmatist
Adaptable321123Rigid
Courageous321123Cautious
Affectionate321123Ruthless
Ambitious321123Content
Exuberant321123Cool
Impartial321123Biased
Confident321123Unassuming

I’ll update this post as my thinking progresses.  Comments greatly appreciated!

Brian Jamison, Portland Oregon

Author, Gamemastering

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